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Devlog
Asteroid Belts
May 26, 2019
by
simonwittber
I'm having fun with procedural asteroid belts...
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Warp between systems and planets!
May 23, 2019
by
simonwittber
The Galaxy is ready to be explored. Stars, planets, moons, stations. All can be visited!...
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NPC AI Progress
May 01, 2019
by
simonwittber
The AI is driven by a HTN Planner. This is the simple example network these AI are using. https://gist.github.com/simonwittber/8e5400b0acb9661e968e35f6233efce8...
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Shields Up!
April 08, 2019
by
simonwittber
#graphics
Shields up Captain! The Good Old " 1.0 - pow(dot(normal, viewDir), 4)" effect. :-)...
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City Ship #2
April 07, 2019
by
simonwittber
Quick and dirty city ship. Lots of habitation and docks/berths...
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More edge work...
April 02, 2019
by
simonwittber
1
#graphics
Spent more time refining and optimising the algorithm...
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Toon Edges at work...
April 01, 2019
by
simonwittber
#graphics
This is a screen grab of the edge-detection post processing effect at work. It has controls for depth and normal sensitivity, pen pressure, color and weight direction, and 'edge sharpness to pen weigh...
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Improved Outlines
March 27, 2019
by
simonwittber
Made some tweaks to the edge-outline post-processing effect. Looks... better?...
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Spacecraft Rendering Test
March 22, 2019
by
simonwittber
#graphics
An early attempt at something between NPR and PBR... not the best IMO. Now using a different technique...
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A Stylised Planet Shader #1
March 19, 2019
by
simonwittber
#graphics
Uses fractal sampling of a 3D noise volume, A ramp texture and 'screen door' transparency on the clouds...
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Stylised Explosions
March 18, 2019
by
simonwittber
#graphics
First prototype of a stylised particle system based explosion...
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